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API > API/Plugins > API/Plugins/NaniteDisplacedMeshEditor > API/Plugins/NaniteDisplacedMeshEditor/UGeneratedNanite-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveActor
(
const AActor* ActorToRemove |
Tell the system to stop tracking stuff for this actor. | GeneratedNaniteDisplacedMeshEditorSubsystem.h | |
bool RemoveActor
(
TObjectKey< AActor > InActorToRemove, |
GeneratedNaniteDisplacedMeshEditorSubsystem.h |
RemoveActor(const AActor *)
Description
Tell the system to stop tracking stuff for this actor.
| Name | RemoveActor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include Path | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Private/GeneratedNaniteDisplacedMeshEditorSubsystem.cpp |
void RemoveActor
(
const AActor * ActorToRemove
)
RemoveActor(TObjectKey< AActor >, uint32)
| Name | RemoveActor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include Path | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Private/GeneratedNaniteDisplacedMeshEditorSubsystem.cpp |
bool RemoveActor
(
TObjectKey < AActor > InActorToRemove,
uint32 InWeakActorHash
)