Navigation
| Name | NaniteDisplacedMeshEditor |
| Type | Editor |
| Part of Plugins | Nanite Displaced Mesh |
| Location | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/ |
| Module Build Rules | NaniteDisplacedMeshEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FAssetTypeActions_NaniteDisplacedMesh | |
| FNaniteDisplacedMeshDetails | Customization of the details view for the NaniteDisplacedMesh |
| UGeneratedNaniteDisplacedMeshEditorSubsystem | |
| UNaniteDisplacedMeshFactory |
Structs
| Name | Remarks |
|---|---|
| FNaniteDisplacedMeshLinkParameters |
Enums
Public
| Name | Remarks |
|---|---|
| ELinkDisplacedMeshAssetSetting |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LinkedDisplacedMeshAssetNamePrefix | const TCHAR * | NaniteDisplacedMeshFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GenerateLinkedDisplacedMeshAssetName
(
const FNaniteDisplacedMeshParams& InParameters |
NaniteDisplacedMeshFactory.h | ||
FGuid GetAggregatedId
(
const FNaniteDisplacedMeshParams& DisplacedMeshParams |
NaniteDisplacedMeshFactory.h | ||
FGuid GetAggregatedId
(
const UNaniteDisplacedMesh& DisplacedMesh |
NaniteDisplacedMeshFactory.h | ||
FString GetAggregatedIdString
(
const FNaniteDisplacedMeshParams& DisplacedMeshParams |
NaniteDisplacedMeshFactory.h | ||
FString GetAggregatedIdString
(
const UNaniteDisplacedMesh& DisplacedMesh |
NaniteDisplacedMeshFactory.h | ||
FString GetSuggestedDisplacedMeshFolder
(
const FStringView& InSubPathForDisplacedMesh, |
Suggest a path to store the displaced base on if the asset used to generate the mesh all live in the same plugin. | NaniteDisplacedMeshFactory.h | |
UNaniteDisplacedMesh * LinkDisplacedMeshAsset
(
UNaniteDisplacedMesh* ExistingDisplacedMesh, |
NaniteDisplacedMeshFactory.h | ||
UNaniteDisplacedMesh * LinkDisplacedMeshAsset
(
UNaniteDisplacedMesh* ExistingDisplacedMesh, |
NaniteDisplacedMeshFactory.h |