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API > API/Plugins > API/Plugins/NaniteDisplacedMeshEditor > API/Plugins/NaniteDisplacedMeshEditor/UGeneratedNanite-
Track re import of asset for the displaced meshes.
| Name | FBidirectionalAssetsAndDisplacementMeshMap |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/GeneratedNaniteDisplacedMeshEditorSubsystem.h |
| Include Path | #include "GeneratedNaniteDisplacedMeshEditorSubsystem.h" |
Syntax
struct FBidirectionalAssetsAndDisplacementMeshMap
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetToMeshes | TMap< UObject *, TSet< UNaniteDisplacedMesh * > > | GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| MeshToAssets | TMap< UNaniteDisplacedMesh *, TSet< UObject * > > | GeneratedNaniteDisplacedMeshEditorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddDisplacedMesh
(
UNaniteDisplacedMesh* Mesh, |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
SIZE_T GetAllocatedSize() |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
const TArray< TObjectKey< UNaniteDisplacedMesh > > GetMeshesThatUseAsset
(
UObject* Object |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
const TArray< TObjectKey< UNaniteDisplacedMesh > > GetMeshesThatUseAsset
(
UObject* Object, |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
void RemoveAssetForReimportTracking
(
UObject* Object |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
void RemoveDisplacedMesh
(
UNaniteDisplacedMesh* DisplacedMesh |
GeneratedNaniteDisplacedMeshEditorSubsystem.h | ||
| GeneratedNaniteDisplacedMeshEditorSubsystem.h |