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API > API/Plugins > API/Plugins/MovieRenderPipelineSettings
| Name | UMoviePipelineBurnInSetting |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineBurnInSetting.h |
| Include Path | #include "MoviePipelineBurnInSetting.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable)
class UMoviePipelineBurnInSetting : public UMoviePipelineRenderPass
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoviePipelineSetting → UMoviePipelineRenderPass → UMoviePipelineBurnInSetting
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMoviePipelineBurnInSetting() |
MoviePipelineBurnInSetting.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultBurnInWidgetAsset | FString | MoviePipelineBurnInSetting.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCompositeOntoFinalImage | bool | If true, the Burn In image will be composited into the Final Image pass. | MoviePipelineBurnInSetting.h |
|
| BurnInClass | FSoftClassPath | MoviePipelineBurnInSetting.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BurnInWidgetInstances | TArray< TObjectPtr< UMoviePipelineBurnInWidget > > | MoviePipelineBurnInSetting.h |
|
|
| OutputResolution | FIntPoint | MoviePipelineBurnInSetting.h | ||
| RenderTarget | TObjectPtr< UTextureRenderTarget2D > | MoviePipelineBurnInSetting.h |
|
|
| VirtualWindow | TSharedPtr< SVirtualWindow > | MoviePipelineBurnInSetting.h | ||
| WidgetRenderer | TSharedPtr< FWidgetRenderer > | MoviePipelineBurnInSetting.h |
Functions
Public
Overridden from UMoviePipelineSetting
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetCategoryText() |
MoviePipelineBurnInSetting.h | ||
virtual FText GetDisplayText() |
MoviePipelineBurnInSetting.h | ||
virtual bool IsValidOnPrimary() |
MoviePipelineBurnInSetting.h | ||
virtual bool IsValidOnShots() |
MoviePipelineBurnInSetting.h |
Protected
Overridden from UMoviePipelineRenderPass
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherOutputPassesImpl
(
TArray< FMoviePipelinePassIdentifier >& ExpectedRenderPasses |
MoviePipelineBurnInSetting.h | ||
virtual void RenderSample_GameThreadImpl
(
const FMoviePipelineRenderPassMetrics& InSampleState |
MoviePipelineBurnInSetting.h | ||
virtual void SetupImpl
(
const MoviePipeline::FMoviePipelineRenderPassInitSettings& InPassInitSettings |
MoviePipelineBurnInSetting.h | ||
virtual void TeardownImpl() |
MoviePipelineBurnInSetting.h |