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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
| Name | UMoviePipelineRenderPass |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineRenderPass.h |
| Include Path | #include "MoviePipelineRenderPass.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Abstract)
class UMoviePipelineRenderPass : public UMoviePipelineSetting
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoviePipelineSetting → UMoviePipelineRenderPass
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GatherOutputPasses
(
TArray< FMoviePipelinePassIdentifier >& ExpectedRenderPasses |
An array of identifiers for the output buffers expected as a result of this render pass. | MoviePipelineRenderPass.h | |
bool IsAlphaInTonemapperRequired() |
MoviePipelineRenderPass.h | ||
virtual bool NeedsFrameThrottle() |
MoviePipelineRenderPass.h | ||
void OnFrameStart() |
Called at the start of a new frame to allow the render pass to perform any pre-frame operations | MoviePipelineRenderPass.h | |
virtual void OnTileEnd
(
FIntPoint TileIndexes |
MoviePipelineRenderPass.h | ||
virtual void OnTileStart
(
FIntPoint TileIndexes |
Called at the start and end of tile rendering, allowing per-tile operations | MoviePipelineRenderPass.h | |
void RenderSample_GameThread
(
const FMoviePipelineRenderPassMetrics& InSampleState |
This will called for each requested sample. | MoviePipelineRenderPass.h | |
void Setup
(
const MoviePipeline::FMoviePipelineRenderPassInitSettings& InPassInitSettings |
MoviePipelineRenderPass.h | ||
void Teardown() |
MoviePipelineRenderPass.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherOutputPassesImpl
(
TArray< FMoviePipelinePassIdentifier >& ExpectedRenderPasses |
MoviePipelineRenderPass.h | ||
virtual void OnFrameStartImpl() |
MoviePipelineRenderPass.h | ||
virtual void OnTileEndImpl
(
FIntPoint TileIndexes |
MoviePipelineRenderPass.h | ||
virtual void OnTileStartImpl
(
FIntPoint TileIndexes |
MoviePipelineRenderPass.h | ||
virtual void RenderSample_GameThreadImpl
(
const FMoviePipelineRenderPassMetrics& InSampleState |
MoviePipelineRenderPass.h | ||
virtual void SetupImpl
(
const MoviePipeline::FMoviePipelineRenderPassInitSettings& InPassInitSettings |
MoviePipelineRenderPass.h | ||
virtual void TeardownImpl() |
MoviePipelineRenderPass.h | ||
virtual void WaitUntilTasksComplete() |
MoviePipelineRenderPass.h |
Overridden from UMoviePipelineSetting
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetCategoryText() |
Warning: This gets called on the CDO of the object | MoviePipelineRenderPass.h | |
virtual bool IsValidOnPrimary() |
Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | MoviePipelineRenderPass.h | |
virtual bool IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. | MoviePipelineRenderPass.h |