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These parameters define a single sample that a render pass should render with.
| Name | FMoviePipelineRenderPassMetrics |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
| Include Path | #include "MovieRenderPipelineDataTypes.h" |
Syntax
struct FMoviePipelineRenderPassMetrics
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FMoviePipelineRenderPassMetrics () |
Manual default constructors to avoid deprecation warnings/errors on EffectiveOutputResolution. | MovieRenderPipelineDataTypes.h | |
| MovieRenderPipelineDataTypes.h | |||
| MovieRenderPipelineDataTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMoviePipelineRenderPassMetrics() |
MovieRenderPipelineDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulationGamma | float | The gamma space to apply accumulation in. | MovieRenderPipelineDataTypes.h | |
| AntiAliasingMethod | EAntiAliasingMethod | Which anti-aliasing method should this view use? | MovieRenderPipelineDataTypes.h | |
| AutoExposureCubeFace | int8 | Transient value set when generating an autoexposure cube face. | MovieRenderPipelineDataTypes.h | |
| BackbufferSize | FIntPoint | How big is the back buffer for this sample? This is the final target size divided by the number of tiles with padding added. | MovieRenderPipelineDataTypes.h | |
| bAutoExposureCubePass | bool | Whether the auto exposure pass is an omnidirectional cube capture pass, useful for panoramic rendering. | MovieRenderPipelineDataTypes.h | |
| bCameraCut | bool | Do we pass the camera cut flag to the renderer to clear histories? | MovieRenderPipelineDataTypes.h | |
| bDiscardResult | bool | If true, we will discard this sample after rendering. Used to get history set up correctly. | MovieRenderPipelineDataTypes.h | |
| bOverrideCameraOverscan | bool | Whether to override the camera's overscan value when rendering | MovieRenderPipelineDataTypes.h | |
| bWorldIsPaused | bool | Is the Scene View frozen so no changes are made as a result of this sample? | MovieRenderPipelineDataTypes.h | |
| bWriteSampleToDisk | bool | If true, we will write this sample to disk (and also send it to the accumulator.) | MovieRenderPipelineDataTypes.h | |
| CropRectangle | FIntRect | The rectangle to use to crop the image prior to compositing and output. | MovieRenderPipelineDataTypes.h | |
| EffectiveOutputResolution | FIntPoint | Full Output image resolution for this shot. | MovieRenderPipelineDataTypes.h | |
| FrameIndex | int32 | What FrameIndex should the FSceneView use for its internal index. | MovieRenderPipelineDataTypes.h | |
| FrameInfo | MoviePipeline::FMoviePipelineFrameInfo | MovieRenderPipelineDataTypes.h | ||
| GlobalScreenPercentageFraction | float | What screen percentage should each view be rendered at? 1.0 = standard size. | MovieRenderPipelineDataTypes.h | |
| OCIOConfiguration | FOpenColorIODisplayConfiguration * | MovieRenderPipelineDataTypes.h | ||
| OriginalTileCounts | FIntPoint | How many tiles on X and Y are there total. | MovieRenderPipelineDataTypes.h | |
| OutputState | FMoviePipelineFrameOutputState | MovieRenderPipelineDataTypes.h | ||
| OverlappedOffset | FIntPoint | How much is this sample offset, taking padding into account. | MovieRenderPipelineDataTypes.h | |
| OverlappedPad | FIntPoint | How many pixels are we overlapping with adjacent tiles (on each side) | MovieRenderPipelineDataTypes.h | |
| OverlappedSubpixelShift | FVector2D | MovieRenderPipelineDataTypes.h | ||
| OverscannedResolution | FIntPoint | The overscanned resolution, computed by scaling the desired output resolution by any configured overscan | MovieRenderPipelineDataTypes.h | |
| OverscanPercentage | float | Use overscan percentage to extend render region beyond the set resolution. | MovieRenderPipelineDataTypes.h | |
| ProjectionMatrixJitterAmount | FVector2D | The amount of screen-space shift used to replace TAA Projection Jitter, modified for each spatial sample of the render. | MovieRenderPipelineDataTypes.h | |
| SceneCaptureSource | ESceneCaptureSource | What type of output should the Post Processing output? (HDR /w ToneCurve, HDR w/o ToneCurve) | MovieRenderPipelineDataTypes.h | |
| SeedOffset | int32 | Offset to apply to random number generator seed. | MovieRenderPipelineDataTypes.h | |
| SpatialSampleCount | int32 | How many spatial jitters will there be total for this particular temporal accumulation frame? | MovieRenderPipelineDataTypes.h | |
| SpatialSampleIndex | int32 | Of the SpatialSampleCount, which index is this? | MovieRenderPipelineDataTypes.h | |
| SpatialShiftX | float | SpatialJitter offset X. | MovieRenderPipelineDataTypes.h | |
| SpatialShiftY | float | SpatialJitter offset Y. | MovieRenderPipelineDataTypes.h | |
| TemporalSampleCount | int32 | How many temporal jitters will there be total for this particular output frame? | MovieRenderPipelineDataTypes.h | |
| TemporalSampleIndex | int32 | Of the TemporalSampleCount, which index is this? | MovieRenderPipelineDataTypes.h | |
| TextureSharpnessBias | float | Any additional texture mip map bias that should be added when rendering. | MovieRenderPipelineDataTypes.h | |
| TileCounts | FIntPoint | How many tiles on X and Y are there total. | MovieRenderPipelineDataTypes.h | |
| TileIndexes | FIntPoint | Of the TileCount, which X/Y Tile is this sample for. | MovieRenderPipelineDataTypes.h | |
| TileSize | FIntPoint | How big is an individual tile for this sample? This is the final target size divided by the number of tiles (without padding added) | MovieRenderPipelineDataTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetTileCount() |
MovieRenderPipelineDataTypes.h | ||
int32 GetTileIndex() |
Get a 0-(TileCount-1) version of TileIndex. | MovieRenderPipelineDataTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieRenderPipelineDataTypes.h | |||
| MovieRenderPipelineDataTypes.h |