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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
| Name | FMoviePipelinePassIdentifier |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
| Include Path | #include "MovieRenderPipelineDataTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoviePipelinePassIdentifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieRenderPipelineDataTypes.h | |||
FMoviePipelinePassIdentifier
(
const FString& InPassName, |
Name defaults to "camera" for backwards compatiblity with non-multicam metadata. | MovieRenderPipelineDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraName | FString | The name of the camera that this pass is for. | MovieRenderPipelineDataTypes.h |
|
| Name | FString | The name of the pass such as "FinalImage" or "ObjectId", etc. | MovieRenderPipelineDataTypes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMoviePipelinePassIdentifier& InRHS |
MovieRenderPipelineDataTypes.h | ||
bool operator==
(
const FMoviePipelinePassIdentifier& InRHS |
MovieRenderPipelineDataTypes.h |