Navigation
API > API/Plugins > API/Plugins/MoviePipelineMaskRenderPass
| Name | UMoviePipelineObjectIdRenderPass |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Source/MoviePipelineMaskRenderPass/Public/MoviePipelineObjectIdPass.h |
| Include Path | #include "MoviePipelineObjectIdPass.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UMoviePipelineObjectIdRenderPass : public UMoviePipelineImagePassBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoviePipelineSetting → UMoviePipelineRenderPass → UMoviePipelineImagePassBase → UMoviePipelineObjectIdRenderPass
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMoviePipelineObjectIdRenderPass() |
MoviePipelineObjectIdPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeTranslucentObjects | bool | If true, translucent objects will be included in the ObjectId pass (but as an opaque layer due to limitations). | MoviePipelineObjectIdPass.h |
|
| IdType | EMoviePipelineObjectIdPassIdType | MoviePipelineObjectIdPass.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatorPool | TSharedPtr< FAccumulatorPool, ESPMode::ThreadSafe > | MoviePipelineObjectIdPass.h | ||
| bPrevAllowSelectTranslucent | bool | MoviePipelineObjectIdPass.h | ||
| ExpectedPassIdentifiers | TArray< FMoviePipelinePassIdentifier > | MoviePipelineObjectIdPass.h |
Functions
Public
Overridden from UMoviePipelineImagePassBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FMoviePipelineSurfaceQueue, ESPMode::ThreadSafe > CreateSurfaceQueueImpl
(
const FIntPoint& InSize, |
MoviePipelineObjectIdPass.h | ||
virtual TWeakObjectPtr< UTextureRenderTarget2D > CreateViewRenderTargetImpl
(
const FIntPoint& InSize, |
MoviePipelineObjectIdPass.h | ||
virtual int32 GetOutputFileSortingOrder() |
MoviePipelineObjectIdPass.h | ||
virtual void GetViewShowFlags
(
FEngineShowFlags& OutShowFlag, |
MoviePipelineObjectIdPass.h | ||
virtual bool IsScreenPercentageSupported() |
MoviePipelineObjectIdPass.h |
Overridden from UMoviePipelineRenderPass
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherOutputPassesImpl
(
TArray< FMoviePipelinePassIdentifier >& ExpectedRenderPasses |
MoviePipelineObjectIdPass.h | ||
virtual void RenderSample_GameThreadImpl
(
const FMoviePipelineRenderPassMetrics& InSampleState |
MoviePipelineObjectIdPass.h | ||
virtual void SetupImpl
(
const MoviePipeline::FMoviePipelineRenderPassInitSettings& InPassInitSettings |
MoviePipelineObjectIdPass.h | ||
virtual void TeardownImpl() |
MoviePipelineObjectIdPass.h |
Overridden from UMoviePipelineSetting
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDisplayText() |
MoviePipelineObjectIdPass.h | ||
virtual void UpdateTelemetry
(
FMoviePipelineShotRenderTelemetry* InTelemetry |
MoviePipelineObjectIdPass.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostRendererSubmission
(
const FMoviePipelineRenderPassMetrics& InSampleState |
MoviePipelineObjectIdPass.h |