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AsyncWalkingMode: a default movement mode for traversing surfaces and movement bases (walking, running, sneaking, etc.) This mode simulates movement without actually modifying any scene component(s).
| Name | UAsyncWalkingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Modes/AsyncWalkingMode.h |
| Include Path | #include "DefaultMovementSet/Modes/AsyncWalkingMode.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, Experimental)
class UAsyncWalkingMode : public UBaseMovementMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UAsyncWalkingMode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAsyncWalkingMode
(
const FObjectInitializer& ObjectInitializer |
DefaultMovementSet/Modes/AsyncWalkingMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverTickStartData& StartState, |
DefaultMovementSet/Modes/AsyncWalkingMode.h | ||
UObject * GetTurnGenerator() |
Returns the active turn generator. Note: you will need to cast the return value to the generator you expect to get, it can also be none. | DefaultMovementSet/Modes/AsyncWalkingMode.h |
|
void SetTurnGeneratorClass
(
TSubclassOf< UObject > TurnGeneratorClass |
Sets the active turn generator to use the class provided. Note: To set it back to the default implementation pass in none. | DefaultMovementSet/Modes/AsyncWalkingMode.h |
|
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
DefaultMovementSet/Modes/AsyncWalkingMode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CaptureFinalState
(
const FVector FinalLocation, |
DefaultMovementSet/Modes/AsyncWalkingMode.h | ||
FRelativeBaseInfo UpdateFloorAndBaseInfo
(
const FFloorCheckResult& FloorResult |
DefaultMovementSet/Modes/AsyncWalkingMode.h |
Overridden from UBaseMovementMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegistered
(
const FName ModeName |
DefaultMovementSet/Modes/AsyncWalkingMode.h | ||
virtual void OnUnregistered() |
DefaultMovementSet/Modes/AsyncWalkingMode.h |