Navigation
API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet
Classes
| Type | Name | Description | |
|---|---|---|---|
| FLayeredMove_AnimRootMotion | Anim Root Motion Move: handles root motion from a montage played on the primary visual component (skeletal mesh). | ||
| FLayeredMove_JumpImpulseOverDuration | Jump Impulse Over Duration: introduces an instantaneous upwards change in velocity over a duration(ms). | ||
| FLayeredMove_JumpTo | JumpTo: Moves this actor in a more jump-like manner - specifying height and distance of jump rather than just upwards speed Note: this layered move is only intended for Mover actors using Z as it's up direction | ||
| FLayeredMove_Launch | Launch Move: provides an impulse velocity to the actor after (optionally) forcing them into a particular movement mode | ||
| FLayeredMove_LinearVelocity | Linear Velocity: A method of inducing a straight-line velocity on an actor over time | ||
| FLayeredMove_MoveTo | MoveTo: Move Actor from the starting location to the target location over a duration of time. | ||
| FLayeredMove_MoveToDynamic | MoveToDynamic: Move Actor from the starting location to the target location over a duration of time with a moving target location You can either update TargetLocation manually to update the location this actor is moving towards or set an actor for this actor to move towards. | ||
| FLayeredMove_MultiJump | MultiJump: layered move for handling multiple jumps without touching the ground i.e. a double jump. | ||
| FLayeredMove_RadialImpulse | RadialImpulse applies a velocity pulling or pushing away from a given world location to the target actor | ||
| FLayeredMove_RootMotionAttribute | Root Motion Attribute Move: handles root motion from a mesh's custom attribute. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ELayeredMove_ConstantVelocitySettingsFlags |