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FLayeredMove_AnimRootMotion |
Anim Root Motion Move: handles root motion from a montage played on the primary visual component (skeletal mesh). |
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FLayeredMove_JumpImpulseOverDuration |
Jump Impulse Over Duration: introduces an instantaneous upwards change in velocity over a duration(ms). |
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FLayeredMove_JumpTo |
JumpTo: Moves this actor in a more jump-like manner - specifying height and distance of jump rather than just upwards speed Note: this layered move is only intended for Mover actors using Z as it's up direction |
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FLayeredMove_Launch |
Launch Move: provides an impulse velocity to the actor after (optionally) forcing them into a particular movement mode |
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FLayeredMove_LinearVelocity |
Linear Velocity: A method of inducing a straight-line velocity on an actor over time |
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FLayeredMove_MoveTo |
MoveTo: Move Actor from the starting location to the target location over a duration of time. |
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FLayeredMove_MoveToDynamic |
MoveToDynamic: Move Actor from the starting location to the target location over a duration of time with a moving target location You can either update TargetLocation manually to update the location this actor is moving towards or set an actor for this actor to move towards. |
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FLayeredMove_MultiJump |
MultiJump: layered move for handling multiple jumps without touching the ground i.e. a double jump. |
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FLayeredMove_RadialImpulse |
RadialImpulse applies a velocity pulling or pushing away from a given world location to the target actor |
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FLayeredMove_RootMotionAttribute |
Root Motion Attribute Move: handles root motion from a mesh's custom attribute. |
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