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| Type | Name | Description | |
|---|---|---|---|
| FMover_OnStanceChanged | Fires when a stance is changed Note: If a stance was just Activated it will fire with an invalid OldStance If a stance was just Deactivated it will fire with an invalid NewStance | ||
| UCharacterMoverComponent | |||
| UNavMoverComponent | NavMoverComponent: Responsible for implementing INavMoveInterface with UMoverComponent so pathfinding and other forms of navigation movement work. |