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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet > API/Plugins/Mover/DefaultMovementSet/LayeredMoves
Inheritance Hierarchy
- FLayeredMoveBase
- FLayeredMove_MoveTo
- FLayeredMove_MoveToDynamic
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
| Include | #include "DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMove_MoveToDynamic : public FLayeredMove_MoveTo
Remarks
MoveToDynamic: Move Actor from the starting location to the target location over a duration of time with a moving target location You can either update TargetLocation manually to update the location this actor is moving towards or set an actor for this actor to move towards.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< AActor > | LocationActor | Optional actor to move to. Note: this overrides the TargetLocation Property. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FLayeredMoveBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| FLayeredMoveBase * | Clone () |
||
| bool | GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | |
| UScriptStruct * | |||
| void | NetSerialize
(
FArchive& Ar |
||
| FString |