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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet > API/Plugins/Mover/DefaultMovementSet/LayeredMoves
Inheritance Hierarchy
- FLayeredMoveBase
- FLayeredMove_RootMotionAttribute
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h |
| Include | #include "DefaultMovementSet/LayeredMoves/RootMotionAttributeLayeredMove.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMove_RootMotionAttribute : public FLayeredMoveBase
Remarks
Root Motion Attribute Move: handles root motion from a mesh's custom attribute. Currently only supports Independent ticking mode, and allows air control while jumping/falling.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDidAttrHaveRootMotionForResim | These member variables are NOT replicated. They are used if we rollback and resimulate when the root motion attribute is no longer in sync. | |
| FTransform | LocalRootMotionForResim | ||
| FMotionWarpingUpdateContext | WarpingContextForResim |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FLayeredMoveBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| FLayeredMoveBase * | Clone () |
||
| bool | GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | |
| UScriptStruct * | |||
| void | NetSerialize
(
FArchive& Ar |
||
| FString |