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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet > API/Plugins/Mover/DefaultMovementSet/LayeredMoves
Inheritance Hierarchy
- FLayeredMoveBase
- FLayeredMove_MultiJump
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/MultiJumpLayeredMove.h |
| Include | #include "DefaultMovementSet/LayeredMoves/MultiJumpLayeredMove.h" |
Syntax
USTRUCT (BlueprintType )
struct FLayeredMove_MultiJump : public FLayeredMoveBase
Remarks
MultiJump: layered move for handling multiple jumps without touching the ground i.e. a double jump. Note: This layered move ends automatically when the actor hits a valid floor so duration is expected to be less than 0.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | JumpsInAirRemaining | ||
| int32 | MaximumInAirJumps | Maximum Jumps an actor could perform while in the air | |
| float | TimeOfLastJumpMS | ||
| float | UpwardsSpeed | Units per second, in whatever direction the target actor considers 'up'. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | PerformJump
(
const FMoverDefaultSyncState* SyncState, |
||
| bool | WantsToJump
(
const FMoverInputCmdContext& InputCmd |
Returns true if input context has state that the actor wants to jump |
Overridden from FLayeredMoveBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| FLayeredMoveBase * | Clone () |
||
| bool | GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | |
| UScriptStruct * | |||
| void | NetSerialize
(
FArchive& Ar |
||
| FString |