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Enums
| Type | Name | Description | |
|---|---|---|---|
| EModelingModeActionCommands | |||
| EModelingModeAssetGenerationBehavior | |||
| EModelingModeAssetGenerationLocation | |||
| EModelingModeDefaultMeshObjectType | |||
| EModelingSelectionInteraction_DragMode |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | UE::Modeling::AutoSaveAsset
(
UObject* Asset |
Utility function that will attempt to auto-save an asset, and post Editor change notifications | |
| FString | Determines the global asset root path. | ||
| FString | UE::Modeling::GetNewAssetPathName
(
const FString& BaseName, |
Utility functions that can be used to plug in the client-configurable parts of UEditorModelingObjectsCreationAPI. | |
| FString | UE::Modeling::GetWorldRelativeAssetRootPath
(
const UWorld* World |
Determines the world relative asset root path. | |
| void | UE::Modeling::OnNewAssetCreated
(
UObject* Asset |
Utility function that may auto-save a newly created asset depending on current mode settings, and posts notifications for the Editor |