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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UModelingToolsModeCustomizationSettings
References
| Module | ModelingToolsEditorMode |
| Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
| Include | #include "ModelingToolsEditorModeSettings.h" |
Syntax
UCLASS&40;Config&61;Editor&41;
class UModelingToolsModeCustomizationSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAlwaysShowToolButtons | If true, Tool buttons will always be shown when in a Tool. | |
| bool | bLastMeshSelectionStaticMeshToggle | ||
| bool | bLastMeshSelectionVolumeToggle | ||
| TArray< FModelingModeAssetCollectionSet > | BrushAlphaSets | A Brush Alpha Set is a named list of Content Browser Collections, which will be shown as a separate tab in the Texture Asset Picker used in various Modeling Mode Tools when selecting a Brush Alpha (eg in Sculpting) | |
| bool | bShowCategoryButtonLabels | If true, the category labels will be shown on the toolbar buttons, else they will be hidden | |
| bool | bUseLegacyModelingPalette | Toggle between the Legacy Modeling Mode Palette and the new UI (requires exiting and re-entering the Mode) | |
| int32 | LastMeshSelectionDragMode | ||
| int32 | LastMeshSelectionElementType | ||
| int32 | LastMeshSelectionTopologyMode | ||
| TArray< FModelingModeCustomSectionColor > | SectionColors | Custom Section Header Colors for listed Sections in the Modeling Mode Tool Palette | |
| TArray< FModelingModeCustomToolColor > | ToolColors | Custom Tool Colors for listed Tools in the Modeling Mode Tool Palette. | |
| TArray< FString > | ToolSectionOrder | Add the names of Modeling Mode Tool Palette Sections to have them appear at the top of the Tool Palette, in the order listed below. |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | ||
| FName | Gets the settings container name for the settings, either Project or Editor | ||
| FText | Gets the description for the section, uses the classes ToolTip by default. | ||
| FName | The unique name for your section of settings, uses the class's FName. | ||
| FText | Gets the section text, uses the classes DisplayName by default. |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FString > | ToolFavorites | Modeling Mode favorites are now set through FEditablePalette or the Mode UI itself |