Navigation
API > API/Plugins > API/Plugins/ModelingToolsEditorMode
References
| |
|
| Module |
ModelingToolsEditorMode |
| Header |
/Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h |
| Include |
#include "ModelingToolsEditorModeSettings.h" |
Syntax
enum EModelingModeAssetGenerationLocation
&123;
AutoGeneratedWorldRelativeAssetPath,
AutoGeneratedGlobalAssetPath,
CurrentAssetBrowserPathIfAvailable,
&125;
Values
| Name |
Description |
| AutoGeneratedWorldRelativeAssetPath |
All generated assets will be stored in an AutoGenerated folder that is located relative to the World they are being saved in |
| AutoGeneratedGlobalAssetPath |
All generated assets will be stored in a root-level AutoGenerated folder |
| CurrentAssetBrowserPathIfAvailable |
Generated assets will be stored in the currently-visible Asset Browser folder if available, otherwise at the Auto Generated Asset Path |