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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
References
| Module | ModelingToolsEditorMode |
| Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h |
| Include | #include "ModelingModeAssetUtils.h" |
| Source | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetUtils.cpp |
namespace UE
{
namespace Modeling
{
FString UE&58;&58;Modeling&58;&58;GetWorldRelativeAssetRootPath
&40;
const UWorld &42; World
&41;
}
}
Remarks
Determines the world relative asset root path. Asset root path relative to the world.
Parameters
| Name | Description |
|---|---|
| World | World the new Asset will be used in; if this is a nullptr then it will be set using the current world context. |