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API > API/Plugins > API/Plugins/MetaHumanPipeline
| Name | FSpeechToAnimNode |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPipeline/Public/Nodes/SpeechToAnimNode.h |
| Include Path | #include "Nodes/SpeechToAnimNode.h" |
Syntax
class FSpeechToAnimNode : public UE::MetaHuman::Pipeline::FNode
Inheritance Hierarchy
- FNode → FSpeechToAnimNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpeechToAnimNode
(
const FString& InName |
Nodes/SpeechToAnimNode.h | ||
FSpeechToAnimNode
(
const FString& InTypeName, |
Nodes/SpeechToAnimNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSpeechToAnimNode() |
Nodes/SpeechToAnimNode.h |
Enums
Public
| Name | Remarks |
|---|---|
| ErrorCode |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Audio | TWeakObjectPtr< class USoundWave > | Nodes/SpeechToAnimNode.h | ||
| AudioChannelIndex | uint32 | Nodes/SpeechToAnimNode.h | ||
| bClampTongueInOut | bool | Nodes/SpeechToAnimNode.h | ||
| bDownmixChannels | bool | Nodes/SpeechToAnimNode.h | ||
| bGenerateBlinks | bool | Nodes/SpeechToAnimNode.h | ||
| FrameRate | float | Nodes/SpeechToAnimNode.h | ||
| OffsetSec | float | Nodes/SpeechToAnimNode.h | ||
| ProcessingStartFrameOffset | uint32 | Nodes/SpeechToAnimNode.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveRawControls | TSet< FString > | Nodes/SpeechToAnimNode.h | ||
| OutputControls | EAudioDrivenAnimationOutputControls | Nodes/SpeechToAnimNode.h | ||
| ProcessingMode | EAudioProcessingMode | Nodes/SpeechToAnimNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CancelModelSolve() |
Nodes/SpeechToAnimNode.h | ||
virtual bool LoadModels () |
Nodes/SpeechToAnimNode.h | ||
bool LoadModels
(
const FAudioDrivenAnimationModels& InModels |
Nodes/SpeechToAnimNode.h | ||
void SetMood
(
const EAudioDrivenAnimationMood& InMood |
Nodes/SpeechToAnimNode.h | ||
void SetMoodIntensity
(
float InMoodIntensity |
Nodes/SpeechToAnimNode.h | ||
void SetOutputControls
(
const EAudioDrivenAnimationOutputControls& InOutputControls |
Nodes/SpeechToAnimNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool End
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/SpeechToAnimNode.h | ||
virtual bool Process
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/SpeechToAnimNode.h | ||
virtual bool Start
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/SpeechToAnimNode.h |