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API > API/Plugins > API/Plugins/MetaHumanPipelineCore
| Name | FNode |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanPipelineCore/Public/Pipeline/Node.h |
| Include Path | #include "Pipeline/Node.h" |
Syntax
class FNode
Derived Classes
FNode derived class hierarchy
- TBinaryOpLambdaNode
- FAnimationMergeNode
- FAsyncNode
- FAudioConvertNode
- FAudioLoadNode
- FAudioSaveNode
- FBakeMeshMultiTextureNode
- FSourceNodeBase
- FBakeMeshNormalMapNode
- FBakeMeshTextureImageNode
- FBurnContoursNode
- FProcessMeshBaseNode
- TProcessMeshWithSettingsBaseNode
- TTransformerWithSettingsNode
- FCopyImagesNode
- FDepthGenerateNode
- FDepthLoadNode
- FDepthMapDiagnosticsNode
- FDepthQuantizeNode
- FDepthResizeNode
- FDepthSaveNode
- FDepthToUEImageNode
- FDropFrameNode
- TTransferNode
- FFaceTrackerIPhoneNode
- FFaceTrackerPostProcessingFilterNode
- FFaceTrackerPostProcessingNode
- FFaceTrackerStereoNode
- FFColorToUEImageNode
- FFlowNode
- FGenerateSimpleCollisionNode
- FHyprsenseNodeBase
- FHyprsenseRealtimeNode
- FHyprsenseRealtimeSmoothingNode
- FJsonTitanTrackerNode
- FJsonTrackerNode
- FLiteralNode
- FMakeMeshBakingCacheNode
- FMakeTriangleSetsFromMeshNode
- FNeutralFrameNode
- TSwitchNode
- FOffsetContoursNode
- FRealtimeSpeechToAnimNode
- FReplaceNode
- FSaveContoursToJsonNode
- FSpeechToAnimNode
- FUEGrayImageToUEImageNode
- FUEImageCompositeNode
- FUEImageCropNode
- FUEImageLoadNode
- FUEImageResizeNode
- FUEImageRotateNode
- FUEImageSaveNode
- FUEImageToHSImageNode
- FUEImageToUEGrayImageNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNode
(
const FString& InTypeName, |
Pipeline/Node.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNode() |
Pipeline/Node.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAbort | const bool * | Pipeline/Node.h | ||
| ID | FString | Pipeline/Node.h | ||
| Name | FString | Pipeline/Node.h | ||
| Pins | TArray< FPin > | Pipeline/Node.h | ||
| QueueSize | int32 | Pipeline/Node.h | ||
| TypeName | FString | Pipeline/Node.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool End
(
const TSharedPtr< FPipelineData >& InPipelineData |
Pipeline/Node.h | ||
virtual bool Idle
(
const TSharedPtr< FPipelineData >& InPipelineData |
Pipeline/Node.h | ||
virtual bool Process
(
const TSharedPtr< FPipelineData >& InPipelineData |
Pipeline/Node.h | ||
virtual bool ProcessesExitFrame() |
Pipeline/Node.h | ||
virtual bool RequiresIdle() |
Pipeline/Node.h | ||
virtual bool Start
(
const TSharedPtr< FPipelineData >& InPipelineData |
Pipeline/Node.h | ||
FString ToString() |
Pipeline/Node.h |