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| Name | MetaHumanPipeline |
| Type | Plugin |
| Part of Plugins | MetaHuman Animator |
| Location | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPipeline/ |
| Module Build Rules | MetaHumanPipeline.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FAnimationMergeNode | Merge two sets of AnimationData together. |
| FAsyncNode | |
| FDepthGenerateNode | |
| FDepthMapDiagnosticsNode | |
| FDropFrameNode | |
| FFaceTrackerIPhoneManagedNode | The managed node is a version of the above that take care of loading the correct config rather than these being specified by an externally. |
| FFaceTrackerIPhoneNode | |
| FFaceTrackerNodeBase | |
| FFaceTrackerPostProcessingFilterManagedNode | The managed node is a version of the above that take care of loading the correct config rather than these being specified by an externally. |
| FFaceTrackerPostProcessingFilterNode | |
| FFaceTrackerPostProcessingManagedNode | The managed node is a version of the above that take care of loading the correct config rather than these being specified by an externally. |
| FFaceTrackerPostProcessingNode | |
| FFaceTrackerStereoNode | |
| FFlowNode | |
| FHyprsenseManagedNode | The managed node is a version of the above that take care of loading the correct NNE models rather than these being specified by an externally. |
| FHyprsenseNode | |
| FHyprsenseNodeBase | |
| FHyprsenseSparseManagedNode | The managed node is a version of the above that take care of loading the correct NNE models rather than these being specified by an externally. |
| FHyprsenseSparseNode | |
| FJsonTitanTrackerNode | |
| FJsonTrackerNode | |
| FOffsetContoursNode | |
| FReplaceNode | |
| FSaveContoursToJsonNode | |
| FSpeechToAnimNode | |
| FTongueTrackerNode |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesNNEAssetExist
(
const FString& InAssetPath |
DoesNNEAssetExist.h |