Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
The editor-only component of a UMetaHumanItemPipeline.
| Name | UMetaHumanItemEditorPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanItemEditorPipeline.h |
| Include Path | #include "MetaHumanItemEditorPipeline.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UMetaHumanItemEditorPipeline : public UMetaHumanCharacterEditorPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterEditorPipeline → UMetaHumanItemEditorPipeline
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnBuildComplete | TBaseDelegate_OneParam< void, FMetaHumanPaletteBuiltData && > | MetaHumanItemEditorPipeline.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildItem
(
const FMetaHumanPaletteItemPath& ItemPath, |
Builds the item based on input from the hosting Collection pipeline. | MetaHumanItemEditorPipeline.h | |
virtual void BuildItemSynchronous
(
const FMetaHumanPaletteItemPath& ItemPath, |
MetaHumanItemEditorPipeline.h | ||
virtual TNotNull< const UMetaHumanItemPipeline * > GetRuntimePipeline() |
Returns the runtime pipeline instance corresponding to this editor pipeline instance. | MetaHumanItemEditorPipeline.h | |
virtual bool TryUnpackItemAssets
(
TNotNull< const UMetaHumanWardrobeItem* > WardrobeItem, |
Unpacks the assets contained in the built data for this item and any sub-items. | MetaHumanItemEditorPipeline.h |
Overridden from UMetaHumanCharacterEditorPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TNotNull< const UMetaHumanCharacterPipeline * > GetRuntimeCharacterPipeline() |
Calls GetRuntimePipeline. No need for subclasses to implement this. | MetaHumanItemEditorPipeline.h |