Navigation
API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | UMetaHumanSkeletalMeshEditorPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/Item/MetaHumanSkeletalMeshEditorPipeline.h |
| Include Path | #include "Item/MetaHumanSkeletalMeshEditorPipeline.h" |
Syntax
UCLASS (EditInlineNew)
class UMetaHumanSkeletalMeshEditorPipeline : public UMetaHumanItemEditorPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterEditorPipeline → UMetaHumanItemEditorPipeline → UMetaHumanSkeletalMeshEditorPipeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanSkeletalMeshEditorPipeline() |
Item/MetaHumanSkeletalMeshEditorPipeline.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Specification | TObjectPtr< UMetaHumanCharacterEditorPipelineSpecification > | Item/MetaHumanSkeletalMeshEditorPipeline.h |