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A manifest of the assets generated by a UMetaHumanCharacter
| Name | FMetaHumanCharacterGeneratedAssets |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterGeneratedAssets.h |
| Include Path | #include "MetaHumanCharacterGeneratedAssets.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterGeneratedAssets
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyMeasurements | TMap< FString, float > | Model parameters generated by fitting the model to the face and body geometry | MetaHumanCharacterGeneratedAssets.h | |
| BodyMesh | TObjectPtr< class USkeletalMesh > | MetaHumanCharacterGeneratedAssets.h | ||
| BodyRigLogicAssets | TArray< FMetaHumanBodyRigLogicGeneratedAsset > | MetaHumanCharacterGeneratedAssets.h | ||
| BodyTextures | TMap< EBodyTextureType, TObjectPtr< class UTexture2D > > | MetaHumanCharacterGeneratedAssets.h | ||
| FaceMesh | TObjectPtr< class USkeletalMesh > | MetaHumanCharacterGeneratedAssets.h | ||
| MergedHeadAndBodyMesh | TObjectPtr< USkeletalMesh > | A merged head and body mesh skinned to the body skeleton. Used for resizing outfits. | MetaHumanCharacterGeneratedAssets.h | |
| Metadata | TArray< FMetaHumanGeneratedAssetMetadata > | Metadata about each generated asset referenced from properties on this struct. | MetaHumanCharacterGeneratedAssets.h | |
| PhysicsAsset | TObjectPtr< class UPhysicsAsset > | MetaHumanCharacterGeneratedAssets.h | ||
| SynthesizedFaceTextures | TMap< EFaceTextureType, TObjectPtr< class UTexture2D > > | MetaHumanCharacterGeneratedAssets.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RemoveAssetMetadata
(
TNotNull< const UObject* > InAsset |
Utility to remove metadata for a given asset | MetaHumanCharacterGeneratedAssets.h |