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API > API/Plugins > API/Plugins/MetaHumanCharacter
| Name | FMetaHumanBodyRigLogicGeneratedAsset |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterGeneratedAssets.h |
| Include Path | #include "MetaHumanCharacterGeneratedAssets.h" |
Syntax
USTRUCT ()
struct FMetaHumanBodyRigLogicGeneratedAsset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequence | TObjectPtr< class UAnimSequence > | MetaHumanCharacterGeneratedAssets.h |
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| PoseAsset | TObjectPtr< class UPoseAsset > | MetaHumanCharacterGeneratedAssets.h |
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| SolverName | FString | MetaHumanCharacterGeneratedAssets.h |
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