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Metadata about a generated asset, usually one that is not in its own package.
This is used when unpacking assets into their own packages, to give them friendly names and helpful paths chosen by the system that generated them.
| Name | FMetaHumanGeneratedAssetMetadata |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPipeline.h |
| Include Path | #include "MetaHumanCharacterPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanGeneratedAssetMetadata
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetaHumanCharacterPipeline.h | |||
FMetaHumanGeneratedAssetMetadata
(
TObjectPtr< UObject > InObject, |
MetaHumanCharacterPipeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSubfolderIsAbsolute | bool | If true, treat PreferedSubfolderPath as an absolute package path. | MetaHumanCharacterPipeline.h | |
| Object | TObjectPtr< UObject > | MetaHumanCharacterPipeline.h | ||
| PreferredName | FString | A hint providing a useful name that this asset could be given when it's unpacked. | MetaHumanCharacterPipeline.h | |
| PreferredSubfolderPath | FString | A hint providing a useful subfolder path that this asset could be unpacked to. | MetaHumanCharacterPipeline.h |