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This enum defines the Texture objects stored in a MetaHumanCharacter by indexing the SynthesizedFaceTextures array. The values match the names of the material slots for the MetaHumanCharacter Editable preview material, and correspond to the expected outputs of the TS model in the TitanLib module.
| Name | EFaceTextureType |
| Type | enum |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Public/MetaHumanTypes.h |
| Include Path | #include "MetaHumanTypes.h" |
Syntax
enum EFaceTextureType
{
Basecolor = 0 UMETA(DisplayName = "Base Color"),
UMETA =(DisplayName = "Base Color Animated CM1"),
UMETA =(DisplayName = "Base Color Animated CM2"),
UMETA =(DisplayName = "Base Color Animated CM3"),
Normal,
UMETA =(DisplayName = "Normal Animated WM1"),
UMETA =(DisplayName = "Normal Animated WM2"),
UMETA =(DisplayName = "Normal Animated WM3"),
Cavity,
UMETA =(Hidden),
}
Values
| Name | Remarks |
|---|---|
| Basecolor | |
| UMETA | |
| UMETA | |
| UMETA | |
| Normal | |
| UMETA | |
| UMETA | |
| UMETA | |
| Cavity | |
| UMETA |