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This class has been soft-deprecated. Use MassStationaryVisualizationTrait or MassMovableVisualizationTrait
| Name | UMassDistanceVisualizationTrait |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassDistanceVisualizationTrait.h |
| Include Path | #include "MassDistanceVisualizationTrait.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="DEPRECATED DistanceVisualization"))
class UMassDistanceVisualizationTrait : public UMassEntityTraitBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassEntityTraitBase → UMassDistanceVisualizationTrait
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassDistanceVisualizationTrait() |
MassDistanceVisualizationTrait.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowServerSideVisualization | bool | If set to true will result in the visualization-related fragments being added to server-size entities as well. | MassDistanceVisualizationTrait.h |
|
| bCanModifyRepresentationSubsystemClass | bool | The property is marked like this to ensure it won't show up in UI | MassDistanceVisualizationTrait.h |
|
| HighResTemplateActor | TSubclassOf< AActor > | Actor class of this agent when spawned in high resolution | MassDistanceVisualizationTrait.h |
|
| LODParams | FMassDistanceLODParameters | Configuration parameters for the Distance LOD processor | MassDistanceVisualizationTrait.h |
|
| LowResTemplateActor | TSubclassOf< AActor > | Actor class of this agent when spawned in low resolution | MassDistanceVisualizationTrait.h |
|
| Params | FMassRepresentationParameters | Configuration parameters for the representation processor | MassDistanceVisualizationTrait.h |
|
| RepresentationSubsystemClass | TSubclassOf< UMassRepresentationSubsystem > | Allow subclasses to override the representation subsystem to use | MassDistanceVisualizationTrait.h |
|
| StaticMeshInstanceDesc | FStaticMeshInstanceVisualizationDesc | Instanced static mesh information for this agent | MassDistanceVisualizationTrait.h |
|
Functions
Public
Overridden from UMassEntityTraitBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildTemplate
(
FMassEntityTemplateBuildContext& BuildContext, |
MassDistanceVisualizationTrait.h | ||
virtual void DestroyTemplate
(
const UWorld& World |
MassDistanceVisualizationTrait.h |