| AMassVisualizer |
Actor holding the mass visual component responsible to handle the representation of the mass agent as the static mesh instances There may be a separate instance of these for different types of Agents (Cars, NPC's etc) |
| UMassDistanceLODProcessor |
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| UMassDistanceVisualizationTrait |
This class has been soft-deprecated. |
| UMassMovableVisualizationTrait |
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| UMassRepresentationActorManagement |
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| UMassRepresentationFragmentDestructor |
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| UMassRepresentationProcessor |
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| UMassRepresentationSubsystem |
Subsystem responsible for all visual of mass agents, will handle actors spawning and static mesh instances |
| UMassStationaryDistanceVisualizationTrait |
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| UMassStationaryISMRepresentationFragmentDestructor |
This class is responsible for cleaning up ISM instances visualizing stationary entities |
| UMassStationaryISMSwitcherProcessor |
This processor's sole responsibility is to process all entities tagged with FMassStaticRepresentationTag and check if they've switched to or away from EMassRepresentationType::StaticMeshInstance; and acordingly add or remove the entity from the appropriate FMassInstancedStaticMeshInfoArrayView. |
| UMassStationaryVisualizationTrait |
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| UMassUpdateISMProcessor |
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| UMassVisualizationComponent |
This component handles all the static mesh instances for a MassRepresentationProcessor and is an actor component off a MassVisualizer actor. |
| UMassVisualizationLODProcessor |
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| UMassVisualizationProcessor |
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| UMassVisualizationTrait |
This class has been soft-deprecated. |