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Simplest version of LOD Calculation based strictly on Distance parameters Compared to FMassVisualizationLODParameters, we:
- Only include a single set of LOD Distances (radial distance from viewer)
- we do not care about distance to Frustum
- we do not care about Max Count
| Name | FMassDistanceLODParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h |
| Include Path | #include "MassRepresentationFragments.h" |
Syntax
USTRUCT ()
struct FMassDistanceLODParameters : public FMassConstSharedFragment
Inheritance Hierarchy
- FMassConstSharedFragment → FMassDistanceLODParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BufferHysteresisOnDistancePercentage | float | MassRepresentationFragments.h |
|
|
| FilterTag | TObjectPtr< UScriptStruct > | Filter these settings with specified tag | MassRepresentationFragments.h |
|
| LODDistance | float | Distances where each LOD becomes relevant | MassRepresentationFragments.h |
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