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API > API/Plugins > API/Plugins/MassRepresentation
| Name | FStaticMeshInstanceVisualizationDesc |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
Syntax
USTRUCT ()
struct FStaticMeshInstanceVisualizationDesc : public FTableRowBase
Inheritance Hierarchy
- FTableRowBase → FStaticMeshInstanceVisualizationDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseTransformOffset | bool | Boolean to enable code to transform the static meshes if not align the mass agent transform | MassRepresentationTypes.h |
|
| CustomDataFloats | TArray< float > | Custom data that can eventually be propagated to UInstancedStaticMeshComponent::PerInstanceSMCustomData | MassRepresentationTypes.h |
|
| Meshes | TArray< FMassStaticMeshInstanceVisualizationMeshDesc > | Mesh descriptions. | MassRepresentationTypes.h |
|
| TransformOffset | FTransform | Transform to offset the static meshes if not align the mass agent transform | MassRepresentationTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
MassRepresentationTypes.h | ||
void Reset() |
MassRepresentationTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStaticMeshInstanceVisualizationDesc& Other |
MassRepresentationTypes.h |