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API > API/Plugins > API/Plugins/MassRepresentation
| Name | FMassInstancedStaticMeshInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
Syntax
USTRUCT ()
struct FMassInstancedStaticMeshInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassRepresentationTypes.h | |||
FMassInstancedStaticMeshInfo
(
const FStaticMeshInstanceVisualizationDesc& InDesc |
MassRepresentationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBatchedCustomData
(
InCustomDataType InCustomData, |
Adds the specified struct reinterpreted as custom floats to our custom data. | MassRepresentationTypes.h | |
void AddBatchedCustomDataFloats
(
const TArray< float >& CustomFloats, |
MassRepresentationTypes.h | ||
void AddBatchedTransform
(
const FMassEntityHandle EntityHandle, |
MassRepresentationTypes.h | ||
void AddISMComponent
(
FMassISMCSharedData& SharedData |
MassRepresentationTypes.h | ||
const FStaticMeshInstanceVisualizationDesc & GetDesc() |
MassRepresentationTypes.h | ||
FMassLODSignificanceRange * GetLODSignificanceRange
(
float LODSignificance |
MassRepresentationTypes.h | ||
int32 GetLODSignificanceRangesNum() |
MassRepresentationTypes.h | ||
FTransform GetTransformOffset() |
MassRepresentationTypes.h | ||
bool IsValid() |
MassRepresentationTypes.h | ||
void RemoveInstance
(
const FMassEntityHandle EntityHandle, |
MassRepresentationTypes.h | ||
void Reset() |
Clears out contents so that a given FMassInstancedStaticMeshInfo instance can be reused | MassRepresentationTypes.h | |
bool ShouldUseTransformOffset() |
Whether or not to transform the static meshes if not align the mass agent transform | MassRepresentationTypes.h | |
void WriteCustomDataFloatsAtStartIndex
(
int32 StaticMeshIndex, |
MassRepresentationTypes.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearVisualInstance
(
FMassISMCSharedDataMap& ISMCSharedData |
DEPRECATED. | MassRepresentationTypes.h | |
void ClearVisualInstance
(
UInstancedStaticMeshComponent& ISMComponent |
Destroy the visual instance | MassRepresentationTypes.h |