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API > API/Plugins > API/Plugins/MassRepresentation
| Name | FMassLODSignificanceRange |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
Syntax
USTRUCT ()
struct FMassLODSignificanceRange
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ISMCSharedDataPtr | FMassISMCSharedDataMap * | MassRepresentationTypes.h | ||
| MaxSignificance | float | MassRepresentationTypes.h | ||
| MinSignificance | float | LOD Significance range | MassRepresentationTypes.h | |
| StaticMeshRefs | TArray< FISMCSharedDataKey > | The component handling these instances | MassRepresentationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBatchedCustomData
(
InCustomDataType InCustomData, |
Adds the specified struct reinterpreted as custom floats to our custom data. | MassRepresentationTypes.h | |
| MassRepresentationTypes.h | |||
void AddBatchedTransform
(
const FMassEntityHandle EntityHandle, |
MassRepresentationTypes.h | ||
void AddInstance
(
const FMassEntityHandle EntityHandle, |
Single-instance version of AddBatchedCustomData when called to add entities (as opposed to modify existing ones). | MassRepresentationTypes.h | |
void RemoveInstance
(
const FMassEntityHandle EntityHandle |
MassRepresentationTypes.h | ||
void WriteCustomDataFloatsAtStartIndex
(
int32 StaticMeshIndex, |
MassRepresentationTypes.h |