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Unreal Engine C++ API Reference > Plugins > LiveLinkGraphNode
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_UpdateVirtualSubjectDataBase
References
Module | LiveLinkGraphNode |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Public/K2Node_UpdateVirtualSubjectDataBase.h |
Include | #include "K2Node_UpdateVirtualSubjectDataBase.h" |
Syntax
UCLASS&40;Abstract&41;
class UK2Node_UpdateVirtualSubjectDataBase : public UK2Node
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddPins
(
FKismetCompilerContext& CompilerContext, |
Add additionnal pins that the update subject function could need |
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UEdGraphPin * | Get the Live Link Struct input pin | |
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FText | Returns the struct display name | |
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UScriptStruct * | GetStructTypeFromRole
(
ULiveLinkRole* Role |
Returns Struct type associated to the subject's role (static or frame) |
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UEdGraphPin * | GetThenPin () |
Get the then output pin |
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FName | Returns the custom thunk function name | |
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bool | IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
|
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void | SetPinToolTip
(
UEdGraphPin& InOutMutatablePin, |
Takes the specified "MutatablePin" and sets its 'PinToolTip' field (according to the specified description) |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | EarlyValidation
(
FCompilerResultsLog& MessageLog |
This function if used for nodes that needs CDO for validation (Called before expansion) |
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void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
|
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bool | Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node |
Constants
Name | Description |
---|---|
LiveLinkStructPinDescription | Struct pin description |
LiveLinkStructPinName | Name of the struct pin |