Navigation
Unreal Engine C++ API Reference > Plugins > LiveLinkGraphNode > UK2Node_UpdateVirtualSubjectDataBase
- UEdGraphNode::AllocateDefaultPins()
- UK2Node_UpdateVirtualSubjectDataBase::AllocateDefaultPins()
References
Module | LiveLinkGraphNode |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Public/K2Node_UpdateVirtualSubjectDataBase.h |
Include | #include "K2Node_UpdateVirtualSubjectDataBase.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Private/K2Node_UpdateVirtualSubjectDataBase.cpp |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).