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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > IO
Inheritance Hierarchy
- FLidarPointCloudFileIOHandler
- ULidarPointCloudFileIO_ASCII
- ULidarPointCloudFileIO_E57
- ULidarPointCloudFileIO_LAS
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO.h |
Include | #include "IO/LidarPointCloudFileIO.h" |
Syntax
class FLidarPointCloudFileIOHandler
Remarks
Base type implemented by all file handlers.
Variables
Type | Name | Description | |
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bool | bPrecisionCorrected | |
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double[3] | PrecisionCorrectionOffset | Used for precision loss check and correction. |
Functions
Type | Name | Description | |
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TSharedPtr< FLidarPointCloudImportSettings > | GetImportSettings
(
const FString& Filename |
Returns a shared pointer for the import settings of this importer. |
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bool | HandleExport
(
const FString& Filename, |
These will actually be called to process the export of the asset. |
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bool | HandleImport
(
const FString& Filename, |
This is what will actually be called to process the import of the file. |
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bool | IsSettingsUIDSupported
(
const FString& UID |
Must return true if the provided UID is of supported Import Settings type. |
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void | Called before importing to prepare the data. | |
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bool | SupportsConcurrentInsertion
(
const FString& Filename |
Returns true if the given file supports importing and building an octree concurrently. |
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bool | Must return true if the handler supports exporting. | |
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bool | Must return true if the handler supports importing. | |
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bool | ValidateImportSettings
(
TSharedPtr< FLidarPointCloudImportSettings >& ImportSettings, |
Performs validation checks and corrections on the provided ImportSettings object using the given Filename. |