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API > API/Plugins > API/Plugins/InterchangePipelines
Inheritance Hierarchy
- UInterchangePipelineBase
- UInterchangeGenericCommonMeshesProperties
References
| Module | InterchangePipelines |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericAssetsPipelineSharedSettings.h |
| Include | #include "InterchangeGenericAssetsPipelineSharedSettings.h" |
Syntax
UCLASS (BlueprintType, HideDropDown)
class UInterchangeGenericCommonMeshesProperties : public UInterchangePipelineBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAutoDetectMeshType | If enabled, and some static mesh transforms are animated, the pipeline will convert the static mesh into a rigid skeletal mesh. | |
| bool | bBakeMeshes | If enabled, meshes are baked with the scene instance hierarchy transform. | |
| bool | bBakePivotMeshes | If enabled, the inverse node rotation pivot will be apply to the mesh vertices. | |
| bool | bComputeWeightedNormals | If enabled, normals are computed using the surface area and the corner angle of the triangle as a ratio. | |
| bool | bImportLods | If enabled, any existing LODs for meshes are imported. | |
| bool | bKeepSectionsSeparate | If checked, sections with matching materials are kept separate and will not get combined. | |
| bool | bRecomputeNormals | If enabled, normals in the imported mesh are ignored and recomputed. | |
| bool | bRecomputeTangents | If enabled, tangents in the imported mesh are ignored and recomputed. | |
| bool | bRemoveDegenerates | If true, degenerate triangles are removed. | |
| bool | bUseBackwardsCompatibleF16TruncUVs | If enabled, UVs are converted to 16-bit by a legacy truncation process instead of the default rounding process. | |
| bool | bUseFullPrecisionUVs | If true, UVs are stored at full floating-point precision. | |
| bool | bUseHighPrecisionTangentBasis | If true, tangents are stored at 16-bit vs 8-bit precision. | |
| bool | bUseMikkTSpace | If enabled, tangents are recomputed using MikkTSpace. | |
| EInterchangeForceMeshType | ForceAllMeshAsType | If set, imports all meshes in the source as either static meshes or skeletal meshes. | |
| EInterchangeVertexColorImportOption | VertexColorImportOption | Specify how vertex colors should be imported. | |
| FColor | VertexOverrideColor | Specify an override color for use when the Vertex Color Import Option setting is set to Override. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | GetPipelineCategory
(
UClass* AssetClass |
||
| bool | IsPropertyChangeNeedRefresh
(
const FPropertyChangedEvent& PropertyChangedEvent |