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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericCommonMeshesP-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Common Meshes")
bool bAutoDetectMeshType
Remarks
If enabled, and some static mesh transforms are animated, the pipeline will convert the static mesh into a rigid skeletal mesh. This setting is only used if the Force All Meshes As Type setting is set to "None".