Navigation
API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericCommonMeshesP-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Common Meshes", Meta=(SubCategory="Build"))
bool bUseBackwardsCompatibleF16TruncUVs
Remarks
If enabled, UVs are converted to 16-bit by a legacy truncation process instead of the default rounding process. This may avoid differences when reimporting older content.