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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericCommonMeshesP-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Common Meshes",
Meta=(editcondition="!bBakeMeshes"))
bool bBakePivotMeshes
Remarks
If enabled, the inverse node rotation pivot will be apply to the mesh vertices. The pivot from the DCC will then be the origin of the mesh.