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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericCommonMeshesP-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Common Meshes")
EInterchangeForceMeshType ForceAllMeshAsType
Remarks
If set, imports all meshes in the source as either static meshes or skeletal meshes. For skeletal meshes the conversion will happen only if there is no skinned meshes. Mixing rigid skeletal mesh with skinned mesh is not good and will result in multiple skeletal meshes.