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Executes on entities with FInstancedActorsMeshSwitchFragment's, processing them as `pending requests_ to switch to the specified NewStaticMeshDescHandle, then removing the fragments once complete
| Name | UInstancedActorsVisualizationSwitcherProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsVisualizationSwitcherProcessor.h |
| Include Path | #include "InstancedActorsVisualizationSwitcherProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UInstancedActorsVisualizationSwitcherProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UInstancedActorsVisualizationSwitcherProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInstancedActorsVisualizationSwitcherProcessor() |
InstancedActorsVisualizationSwitcherProcessor.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
InstancedActorsVisualizationSwitcherProcessor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
InstancedActorsVisualizationSwitcherProcessor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SwitchEntityMeshDesc
(
FMassInstancedStaticMeshInfoArrayView& ISMInfosView, |
Switch EntityHandle to NewStaticMeshDescHandle by removing any current / previous ISMC instances for the current StaticMeshDescIHandle and setting RepresentationFragment.PrevRepresentation = EMassRepresentationType::None to let the subsequent UMassStationaryISMSwitcherProcessor see that a new isntance needs to be added for the now set NewStaticMeshDescHandle | InstancedActorsVisualizationSwitcherProcessor.h |