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API > API/Plugins > API/Plugins/InstancedActors
| Name | FInstancedActorsMeshSwitchFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsTypes.h |
| Include Path | #include "InstancedActorsTypes.h" |
Syntax
USTRUCT ()
struct FInstancedActorsMeshSwitchFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FInstancedActorsMeshSwitchFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewStaticMeshDescHandle | FStaticMeshInstanceVisualizationDescHandle | The pending Mass static mesh representation index we want to switch to. | InstancedActorsTypes.h |