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API > API/Plugins > API/Plugins/MassRepresentation
| Name | FMassRepresentationFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h |
| Include Path | #include "MassRepresentationFragments.h" |
Syntax
USTRUCT ()
struct FMassRepresentationFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassRepresentationFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorSpawnRequestHandle | FMassActorSpawnRequestHandle | MassRepresentationFragments.h | ||
| CurrentRepresentation | EMassRepresentationType | MassRepresentationFragments.h | ||
| HighResTemplateActorIndex | int16 | MassRepresentationFragments.h | ||
| LowResTemplateActorIndex | int16 | MassRepresentationFragments.h | ||
| PrevLODSignificance | float | Value scaling from 0 to 3, 0 highest LOD we support and 3 being completely off LOD | MassRepresentationFragments.h | |
| PrevRepresentation | EMassRepresentationType | MassRepresentationFragments.h | ||
| PrevTransform | FTransform | MassRepresentationFragments.h | ||
| StaticMeshDescHandle | FStaticMeshInstanceVisualizationDescHandle | MassRepresentationFragments.h |