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Handle for FStaticMeshInstanceVisualizationDesc's registered with UMassRepresentationSubsystem
| Name | FStaticMeshInstanceVisualizationDescHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
Syntax
USTRUCT ()
struct FStaticMeshInstanceVisualizationDescHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassRepresentationTypes.h | |||
FStaticMeshInstanceVisualizationDescHandle
(
uint16 InIndex |
MassRepresentationTypes.h | ||
FStaticMeshInstanceVisualizationDescHandle
(
int32 InIndex |
MassRepresentationTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidIndex | uint16 | MassRepresentationTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | uint16 | MassRepresentationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
MassRepresentationTypes.h | ||
int32 ToIndex() |
MassRepresentationTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStaticMeshInstanceVisualizationDescHandle& Other |
MassRepresentationTypes.h |