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API > API/Plugins > API/Plugins/MassRepresentation
This processor's sole responsibility is to process all entities tagged with FMassStaticRepresentationTag and check if they've switched to or away from EMassRepresentationType::StaticMeshInstance; and acordingly add or remove the entity from the appropriate FMassInstancedStaticMeshInfoArrayView.
| Name | UMassStationaryISMSwitcherProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassStationaryISMSwitcherProcessor.h |
| Include Path | #include "MassStationaryISMSwitcherProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UMassStationaryISMSwitcherProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassStationaryISMSwitcherProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassStationaryISMSwitcherProcessor
(
const FObjectInitializer& ObjectInitializer |
MassStationaryISMSwitcherProcessor.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassStationaryISMSwitcherProcessor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassStationaryISMSwitcherProcessor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ProcessContext
(
FMassExecutionContext& Context |
MassStationaryISMSwitcherProcessor.h |