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Base schema class for camera transition graph.
| Name | UCameraRigTransitionGraphSchemaBase |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraRigTransitionGraphSchemaBase.h |
| Include Path | #include "Editors/CameraRigTransitionGraphSchemaBase.h" |
Syntax
UCLASS ()
class UCameraRigTransitionGraphSchemaBase : public UObjectTreeGraphSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphSchema → UObjectTreeGraphSchema → UCameraRigTransitionGraphSchemaBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectTreeGraphConfig BuildGraphConfig() |
Editors/CameraRigTransitionGraphSchemaBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildGraphConfig
(
FObjectTreeGraphConfig& InOutGraphConfig |
Editors/CameraRigTransitionGraphSchemaBase.h |
Overridden from UObjectTreeGraphSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CollectAllObjects
(
UObjectTreeGraph* InGraph, |
Editors/CameraRigTransitionGraphSchemaBase.h |