Navigation
API > API/Plugins > API/Plugins/GameplayCamerasEditor
A node graph that represents a hierarchy of objects and their relationships.
| Name | UObjectTreeGraph |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraph.h |
| Include Path | #include "Editors/ObjectTreeGraph.h" |
Syntax
UCLASS ()
class UObjectTreeGraph : public UEdGraph
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraph → UObjectTreeGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObjectTreeGraph
(
const FObjectInitializer& ObjInit |
Creates a new graph. | Editors/ObjectTreeGraph.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Config | FObjectTreeGraphConfig | Editors/ObjectTreeGraph.h | ||
| RootObjectNode | TObjectPtr< UObjectTreeGraphNode > | Editors/ObjectTreeGraph.h | ||
| WeakRootObject | TWeakObjectPtr | Editors/ObjectTreeGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObjectTreeGraphNode * FindObjectNode
(
UObject* InObject |
Finds a node for the given object. | Editors/ObjectTreeGraph.h | |
const FObjectTreeGraphConfig & GetConfig() |
Gets the graph configuration. | Editors/ObjectTreeGraph.h | |
UObject * GetRootObject() |
Gets the root object. | Editors/ObjectTreeGraph.h | |
UObjectTreeGraphNode * GetRootObjectNode() |
Gets the root object's graph node. | Editors/ObjectTreeGraph.h | |
void RebuildGraph() |
Editors/ObjectTreeGraph.h | ||
void Reset
(
TObjectPtr< UObject > InRootObject, |
Initializes the graph given a root object and a graph configuration. | Editors/ObjectTreeGraph.h |