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An exposed camera rig parameter that drives a specific parameter on one of its camera nodes.
| Name | UCameraObjectInterfaceBlendableParameter |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraObjectInterface.h |
| Include Path | #include "Core/CameraObjectInterface.h" |
Syntax
UCLASS (MinimalAPI)
class UCameraObjectInterfaceBlendableParameter : public UCameraObjectInterfaceParameterBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraObjectInterfaceParameterBase → UCameraObjectInterfaceBlendableParameter
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPreBlended | bool | Whether this parameter's value should be pre-blended. | Core/CameraObjectInterface.h | |
| BlendableStructType | TObjectPtr< const UScriptStruct > | The struct type of this parameter if it is a blendable struct. | Core/CameraObjectInterface.h | |
| ParameterType | ECameraVariableType | The type of this parameter. | Core/CameraObjectInterface.h | |
| PrivateVariableID | FCameraVariableID | The ID to use to access the underlying variable value in the variable table. | Core/CameraObjectInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraVariableDefinition GetVariableDefinition() |
Gets the camera variable definition for this parameter. | Core/CameraObjectInterface.h | |
FString GetVariableName() |
Core/CameraObjectInterface.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrivateVariable_DEPRECATED | TObjectPtr< UCameraVariableAsset > | Core/CameraObjectInterface.h |