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A structure that describes a camera variable.
| Name | FCameraVariableDefinition |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraVariableTableAllocationInfo.h |
| Include Path | #include "Core/CameraVariableTableAllocationInfo.h" |
Syntax
USTRUCT ()
struct FCameraVariableDefinition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoReset | bool | Whether the variable should auto-reset to an "unset" state after every evaluation. | Core/CameraVariableTableAllocationInfo.h | |
| bIsInput | bool | Whether the variable is an input variable. | Core/CameraVariableTableAllocationInfo.h | |
| bIsPrivate | bool | Whether the variable is private. | Core/CameraVariableTableAllocationInfo.h | |
| BlendableStructType | TObjectPtr< const UScriptStruct > | The type of a blendable struct (only valid when VariableType == BlendableStruct). | Core/CameraVariableTableAllocationInfo.h | |
| VariableID | FCameraVariableID | The ID of the variable. | Core/CameraVariableTableAllocationInfo.h | |
| VariableName | FString | The name of the variable, for debugging purposes. | Core/CameraVariableTableAllocationInfo.h | |
| VariableType | ECameraVariableType | The type of the variable. | Core/CameraVariableTableAllocationInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraVariableDefinition CreateVariant
(
const FString& VariantID |
Creates a variant of this camera variable definition. | Core/CameraVariableTableAllocationInfo.h | |
bool IsValid() |
Returns whether this definition has a valid variable ID. | Core/CameraVariableTableAllocationInfo.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FCameraVariableID() |
Implicit conversion to a camera variable ID. | Core/CameraVariableTableAllocationInfo.h | |
bool operator==
(
const FCameraVariableDefinition& Other |
Core/CameraVariableTableAllocationInfo.h |